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You'll choose from the long-distance support class Technomancer, the mid-range attack class Pyromancer, the close-up stealth expert Trickster, and the classic tank build, the Devastator.
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And yes, you guessed it, this is where your class selection comes in. The rather trope-filled setup story leads to an expected but attractive turn of events: You become Altered by an anomaly, a cosmic storm of sorts that should have killed you but actually grants you powers. Why? Because Outriders is just grungy enough in its bullrush storytelling, just attractive enough in its bevy of promised loot, and just fun enough in its aggressive "kill to live" approach to combat that I'm hoping against hope that it finds a main vein to tap into among hungry looter-shooter fans out there. So, yes, I've already created a character for each of the four classes in Outriders, and yes, I'm in the process of level-grinding them as much as I can in the demo offering. I want that time I've invested in the game to pay off in ways I never expect, though I'd settle for the game simply continuing to provide new content over the months and years looking directly at you Anthem and Marvel's Avengers. Or maybe I just really want to invest time in grinding for gorgeous-looking gear, absolutely disgusting perks on weapon rolls, and a fully kitted-out skill tree that will make my fellow players jealous.
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Maybe it's a numbers thing, the hope that if studios throw enough looter-shooter titles out there, one of them will finally stick.
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